Showing posts with label comic books. Show all posts
Showing posts with label comic books. Show all posts

Wednesday, June 26, 2013

Review: "Deadpool"


It was around the time Deadpool went up for pre-order that things started to seem… off. High Moon was hit with layoffs, the team working on Deadpool hit hardest. The release date of June 25th seemed too early for a game with such a high-profile company’s license attached to it, and the fact that Activision didn’t send out early review copies made it all the more clear that they were kicking this one out the door as quickly and quietly as possible. For $30.

I was all good and ready to either love Deadpool like one would love an ugly, braindead puppy, or hate it with an unbridled vengeance. It was either going to be a diamond in the rough, a fantastic game struggling to find its time behind a low budget and a butchered development team, or it was going to be a throwaway piece of cash-grabbing garbage. A masterpiece, or a failure. A hit, or a flop. I didn’t consider it could be a third thing.

Because what I got was much worse.

Thursday, May 30, 2013

Review: "Godzilla: The Half-Century War"


Godzilla is larger-than-life. The stories told with the iconic Japanese kaiju range from one of the most epic tragedies ever made in 1954's Gojira, to fanciful, bombastic space operas like only the Japanese can make with Godzilla: Final Wars. Along the way he has met so many fresh faces, crushed so many towns, and - in a way - saved so many lives, that he has carved for himself a unique position in literary history: he is a hero, a monster, a victim, and a force of nature, all rolled into one. He also has radioactive breath, and he punches giant butterflies. I can dig it.

Godzilla: The Half-Century War takes a refreshingly human look at this rich destructive history. It follows the story of Ota Murakami, a Japanese Lieutenant who is stationed during Godzilla's first iconic rampage through Tokyo. Through sheer indignation and forward-thinking, he is able to lure Godzilla away from a major population zone long enough for it to evacuate. With this single act, he begins a lifelong obsession with the King of Monsters - a Half-Century War, if you will.

Saturday, May 25, 2013

Review: "Red Skull: Incarnate"


I don't know if it says more about me or the character, but my favourite Marvel Universe villain is Red Skull. He's just so joyfully evil, the kind of guy you can't help but love and loathe simultaneously. And indeed, he carries himself with a gravitas afforded by his stature - he is, essentially, a mega-Nazi; an actually worse-than-Hitler villain who, despite this, is always fun to watch, whether he's shouting "you are failing" in the Captain America moviefilm, or stealing Professor X's brain to eradicate the mutant menace. 

With great anticipation, I picked up Red Skull: Incarnate. Promising to be the origins of Johann Schmidt from a lowly street urchin to the red-faced monster we all know today, it provides a startlingly historically accurate perspective on the rise of the Nazi party. I don't know, then, what I expected. I think I thought it would be as campy and fun as the concept of "Nazi with evil skull face" inherently is. Marvel, though - bless 'em - doesn't care much for that old "camp". Well, they do, but they also care a lot about making characters who are real people with feelings and motivations and who are, y'know, emotionally resonant 'n such. Yeah, so, um, Red Skull: Incarnate, thusly, is one of the most stomach-churning books I've ever read.

Thursday, May 2, 2013

Review: "Spawn Origins, Volume 1"


That Todd McFarlane. He's a clever guy, eh? In this, his seminal creation, a hellspawn (named Spawn) fights a clown (named Clown). Spawn is also a premiere African-American superhero - though that is diminished somewhat due to the fact that he, as quickly as he is introduced, has all the skin burned off of his body. Outstanding.

No, no offense to Todd McFarlane. The guy's got some good ideas! Great ideas, even! It isn't exactly a timeless tale though, the one told in Spawn Origins. It's not exuberantly unique; at the same time, it's not overtly familiar. This doesn't diminish its quality any, mind. This is a quality production McFarlane's runnin' here. He's got word balloons and multi-issue arcs and he even colours between the lines.

The art style is actually... I don't know. I wouldn't call it "good," but there's definitely an appeal to the grungy, sketchy look that is Todd McFarlane's signature aesthetic. The colours are incredibly bold for what should be a dark and grimy horror-esque tale - bright, chunky onomatopoeia cuts through striking silhouettes, and the framing of the panels varies from utterly pedestrian to nigh-on avant garde. Or, just weird and bad. It can be hard to tell what plane characters reside on, or - if they are on the same plane - how tall they're meant to be. One full-page panel in particular makes Spawn look like 20-foot tall gargoyle, and Clown look like a midget reaching up to his ankles. Their eyelines don't match the conversation (both of them looking off-panel, presumably at something more interesting). The book is filled with quirky, "wrong" elements like this, that makes Todd McFarlane seem like an amateur. He's hardly an amateur, though, not even when he drew these early Spawn stories. So... guh.

Friday, April 19, 2013

Review: "Injustice: Gods Among Us"

Video Game_injustice- gods among us_269953Since the beginning of time itself, since the first words of recorded history; since man first stepped, blinking, naked, and scared from the darkness of nonexistence, and a bunch of grubby-fingered children clamoured around a magazine parlour reading comic books, realizing that different superheroes existed in similar continuities, a singular question has prevailed – a question consistently on every living being’s breath, continuing to drive scholars and plebeians alike to the edge of madness and beyond: “COULD BATMAN BEAT SUPERMAN??”
Yes, there’s something so very appealing about comic book heroes fighting each other. Notjust fighting – no, they do plenty of fighting - but fighting each other. It’s the kind of thinking that leads to a buzz of excitement when in, say, Joss Whedon’s The Avengers, Iron Man squares off against Thor. But they’re both Avengers, right? They’re not supposed to be fighting. It is, for all intents and purposes, a “what if” scenario – and yet, it’s the kind of scenario which has prevailed and stuck with popular culture and its audience for generations. More than heroes fighting villains, we clamour at the chance to see heroes fighting other heroes. So, here’s Injustice: Gods Among Us – an entire game dedicated to the notion of heroes fighting other heroes.