Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Sunday, October 20, 2013

How "Man of Steel" Made Being Alive Painful (And Other Observations)


Man of Steel made my being alive painful. While watching Man of Steel, the visual and aural bombardment - the speed, the jerkiness, the brightness and the screeching - made existence a chore. I refer explicitly, mind, to the last fifty or so minutes of the movie, the so-called "climax," in which the "characters" engaged in "fights". These scenes (if one is willing to afford them such a status) made me motionsick, and gave me a pounding headache. But it is the insult to my intelligence that truly made me wretch.

Tuesday, January 8, 2013

Review: "Thomas Was Alone"

Cubist Colony

Review for Thomas Was Alone (PC)

1-player puzzle/platformer, Developed by Mike Bithell



When a game called Thomas Was Alone opens its blurb with "and then he wasn't," you know you're in for a treat. Before you're even playing it, Thomas Was Alone provides both a dry wit and a tongue-in-cheek, self-aware charm. What it doesn't hint at, however, is that there's a deep, emotional core buried in Thomas Was Alone. I think.

Y'see, Thomas Was Alone is one of those minimalist platformers that has you (well, me, at any rate) digging for a deeper meaning. Digging for something that you're convinced the game provides. So minimalist and open to interpretation is Thomas Was Alone, that it definitely convinces me there is, at least, something to interpret. It's one of those art games - and it is an art game, make no mistake - that provides hints at meaning without being overtly pretentious in presenting it to you. So, fair warning - Thomas Was Alone, for how delightfully presented it is, may actually not be as deep as I think it is. That's exactly what I like about art, though - not everyone sees the same thing in any particular work. With that in mind - let's see what Thomas Was Alone provides for those who will only look for what's there, and then maybe later I'll get into why I love it so much, not just as a videogame, but as art.

...won't that be thrilling, boys 'n girls?

Thursday, August 23, 2012

Review: "Thirty Flights of Loving"


Fifteen Minutes of Fame

Review for Thirty Flights of Loving (PC)

PC - 1 player linear storytelling art cube thing, Out Now



I just finished Gravity Bone and Thirty Flights of Loving. They last roughly fifteen minutes each, and they're little vignettes out of some people's lives. Whether they be interactive storytelling, miniature adventure games, or just a whole bunch of cubist nonsense, I can wholeheartedly recommend you play at least the free Gravity Bone immediately. Like, right now. Go. Now. Download it and play it, and come back when you're done.

Okay, are you done? Good. We can move on.