Showing posts with label halo reach. Show all posts
Showing posts with label halo reach. Show all posts

Tuesday, November 30, 2010

Review: "Halo: Reach"


Reach for the Stars
review for Halo: Reach, 1-16 player sci-fi first-person shooter, available now

Contrary to what I may have said in the past, I don't "hate" Halo. I hate that it's a cog in the Microsoft money-making, customer-screwing, Xbox World Domination machine; I think its popularity to quality ratio is unfortunately high, considering what little it brings to the table with each installment. But, regardless of its rather crippling issues of repetitiveness and lacklustre storytelling, the Halo franchise is, at best, actually pretty damn good.



It isn't fantastic by any stretch of the word, but it is, especially with friends, fun. Halo, as a social multiplayer experience, is as fun as it was when Halo 2 came out, and Reach raises the benchmark higher with a staggering array of multiplayer, co-op and Forge modes available. The multiplayer is, however, as unbalanced as it has always been, usually devolving to "whoever has the biggest gun or vehicle, wins". Which is, to be honest... sort of refreshing, in a Quake Arena sort of way. Co-op, however, takes a bit of a hit narratively. The whole game is actually pretty retarded in that department, but doubly so on co-op - unlike in Halo 3, where Player 2 was thrust into the role of The Arbiter, in Reach your partner plays as an unexplained replica of your character, Noble 6. Is this second Noble 6 a clone? Brother? Pretender to the throne? Whatever it is, it really doesn't help the immersion any. ...and that's the good stuff out of the way.